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Showing posts with label Snapshot. Show all posts
Showing posts with label Snapshot. Show all posts

Sunday, August 26, 2012

Minecraft Snapshot 12w34a

So while you wait for that, here are the changes in this week’s snapshot:
  • Added item frames
  • Added cobblestone walls (yes, mossy too)
  • Maps now align to a grid, making it easier to create adjacent maps. Maps can also be cloned
  • Stairs now auto-arrange into corners. This is a test and may change based on feedback
  • Mobs can travel through portals
  • Leather clothes can be dyed
  • Removed the “wip block” from the creative menu
  • Added two new crops and associated items
  • F3+P will toggle the auto-pause when the window loses focus (it’s for debugging, mainly)
  • F3+H will toggle detailed item descriptions (also for debugging)
  • Added arrow-sensitive wooden buttons
  • Trapdoors can be placed in top-most position (based on cross-hair aim)
  • Added Potion of Invisibility. 
Download the snapshot here:





Wednesday, July 25, 2012

Minecraft Snapshot 12w30a/c/d

August 1st is almost there and Mojang team is working hard on 1.3 version

These are the  some updates of 12w30a
  • Made creepers stronger.
    • Depending on difficulty, creeper damage is scaled now.
      • Easy: ~50% less damage.
      • Normal: same damage as before.
      • Hard: ~33% more damage than before.
    • "In full diamond armour + hard difficulty a creeper can knock you down to 2 hearts".
  • Creeper explosions, Fire Charge explosions, and TNT give off a knockback.
  • Stairs, when placed on the upper half of a block's side, will now be placed upside-down
  • In F3 mode, the y coordinate now shows both the feet level and the eye level.
  • Survival mode's command: /gamemode 3 is changed to /gamemode 0
  • Added Snooper Settings.
    • Allows you to toggle whether your data are sent to Mojang for analysis and improvements, shows which data will be sent to Mojang.
  • Improved performance.
    • Accelerated chunk loading.
    • Decreased lag spike frequency.
    • Made the Nether less laggy.
    • Made chat work smoothly even when the server is lagging.
    • Decreased unnecessary world updates.
    • Decreased packets sent between client and server.
  • Added Vertical Synchronization.
    • Has to be toggled manually in options.txt.

Tuesday, July 10, 2012

Minecraft Snapshot w27

The release date to Minecraft 1.3 is in August 1st.
  • Performance improvements, including reduced CPU, RAM & bandwidth requirements.
  • Updated Pistons to make them less error-prone, thus they also appear to update slower. This also altered the way Pistons work, so you might have to adapt your repeater delays and similar.
  • Added /debug <start|stop> command.
  • Signs are stackable up to 16.
    • Crafting them now gives 3 signs instead of 1 with the same recipe.
  • Creative mode inventory now shows potion effects.
  • Boats now drop the boat item when destroyed by a player.
    • In creative mode, Boats and Minecarts are destroyed in one click.
  • Gaining Experience from mining ore is now different for each type of ore. (Mining Coal will give you the least amount while Diamond Ore & Emerald Ore will give the most amount of XP).
  • Fortune enchantments no longer affect Experience drop rates
  • The Debug (F3) Pie chart now shows the game rendering performance (White)
  • Nether Wart can now grow in the Overworld and The End

Thursday, June 21, 2012

Minecraft Snapshot Week 25

The 1.3 version should be out soon i hope, so far we have the snapshots.
And these are the news:
  • Added an "Open to LAN" menu in the in-game menu, which allows players to open their world to other players. In the menu, the player can choose to turn cheats on or off, and choose the game mode.
  • The multiplayer menu now scans for LAN servers (singleplayer worlds which are on the same LAN and have been published with the /publish command).
  • Villagers may remove a trade option after it has been used at least 3 times.
  • Added wooden stairs for the remaining three wood types (spruce, birch and jungle).
  • Redstone (including repeaters, torches, levers, and pressure plates) and Rails can now be placed on slabs and stairs positioned upside down.
  • Removed the downwards knockback while drowning.
  • Pigs now drop 1-3 Porkchops instead of 0-2.
  • Improved memory usage.[2]
  • “A lot of smaller changes and fixes”.
  • The /tp command now allows teleporting to specified coordinates.
    • The syntax for this is /tp [target player] <x> <y> <z>.
    • The other functionality of the /tp command is still there. 

Get the snapshot here: 

Friday, June 15, 2012

Minecraft Snapshot Week 24

So last week snapshot doesn't any news, it was only to fix some bugs...
But this week we have more great news


  • Allowed those connected to a player's LAN network to join SP games
    • The player can now use “/publish” to open your single-player game for LAN players to join. This is still very much work in progress, so it lacks some necessary settings such as what game mode players will get, and if they should be able to use cheats or not. Also, the “/publish” command is temporary, since the player can not even access it if they have not enabled cheats (LAN connections will be GUI based in the future)
    • Added the /tp command from multiplayer to singleplayer, allowing teleporting between players.
  • The player can now place Levers on the underside of blocks, upside-down[2]
  • Improved Ender Chests
    • Now has an inventory per player and not per world. Also, knocking down the chest will break it into 8 obsidian, unless the player has Silk Touch
  • Updated language files
    • End Portal Frames now have a tooltip
  • The texture pack folder button now works on Mac.
  • A lot of smaller changes and fixes.

Tuesday, June 5, 2012

Minecraft Snapshot Week 22

From now i'll follow the minecraft snapshots.
This is ,personally, one of the best snapshots, it has some great news, i can't wait for 1.3 update.

Quick overview of changes:
  • Trading with villagers has been updated;
  • Enchantment system has been rebalanced;
  • A new Redstone-activating block;
  • Better Creative inventory;
  • Pausing should work in single-player now;
  • Some minor terrain changes;
  • Added an “adventure” game mode (/gamemode 2), but requires more work;
  • A lot of smaller changes and fixes.
Some screenshots that i took in game:

 New creative inventory

 Added emerald ore/block and emerald

New buildings (Desert and Jungle Temple)

 New Redstone-activating block

 Get the snapshot here: